Friday, September 3, 2010

Facebook, psychological hooks and pervasive gaming

It's been a busy week and I'm not done yet. The Woldwarden is halfway painted. I hope to have pictures by Monday afternoon, but first there's a class website to finish and preparations for a labor Day picnic.

Until then, here's another video about games and their growing place in the wider world. The speaker is Jesse Schell, a game designer, a former Disney Imagineer, and a professor at Carnegie Mellon University. Once again, the focus is video games, but there are plenty of ideas that apply to any type of gaming.

The embedded video is a little erratic. If you can't see it, or it doesn't load, click here to view it directly.

There are a lot of great things to think about in this video, but one thing stands out to me. We are surrounded by haphazard game designs, like loyalty programs, ranking systems and throwaway promotions. Right now, they're designed by people with very little knowledge of or passion for games. What's going to happen when skilled game designers join the process? It should be a lot of fun for everyone, especially that rapidly rising corps of gamers mentioned in Jane McGonigal's TED presentation.
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